{"id":113078,"date":"2024-04-30T21:28:00","date_gmt":"2024-05-01T01:28:00","guid":{"rendered":"https:\/\/www.relyonhorror.com\/?p=113078"},"modified":"2024-05-01T18:46:28","modified_gmt":"2024-05-01T22:46:28","slug":"halfway-to-halloween-the-psychology-of-horror-games","status":"publish","type":"post","link":"https:\/\/www.relyonhorror.com\/in-depth\/halfway-to-halloween-the-psychology-of-horror-games\/","title":{"rendered":"Halfway to Halloween: The Psychology of Horror Games"},"content":{"rendered":"<p><a href=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/HH-Cvr-4.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-113115 size-full\" src=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/HH-Cvr-4.jpeg\" alt=\"Halfway to Halloween\" width=\"800\" height=\"450\" srcset=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/HH-Cvr-4.jpeg 800w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/HH-Cvr-4-300x169.jpeg 300w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/HH-Cvr-4-768x432.jpeg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><span data-preserver-spaces=\"true\">This week marks Halfway to Halloween, and to celebrate, the developers who worked on <\/span><a class=\"editor-rtfLink\" href=\"https:\/\/www.relyonhorror.com\/latest-news\/still-wakes-the-deeps-developer-sheds-new-light-on-the-game\/\" target=\"_blank\" rel=\"noopener\"><em><span data-preserver-spaces=\"true\">Still Wakes the Deep<\/span><\/em><\/a><span data-preserver-spaces=\"true\">\u00a0and\u00a0<\/span><a class=\"editor-rtfLink\" href=\"https:\/\/www.relyonhorror.com\/reviews\/review-the-texas-chain-saw-massacre\/\" target=\"_blank\" rel=\"noopener\"><em><span data-preserver-spaces=\"true\">The Texas Chain Saw Massacre<\/span><\/em><\/a><span data-preserver-spaces=\"true\"> reveal the secrets behind what makes their games so terrifying.<\/span><\/p>\n<p><span data-preserver-spaces=\"true\">All horror games are different, whether\u00a0<\/span><span data-preserver-spaces=\"true\">they are<\/span><span data-preserver-spaces=\"true\">\u00a0full of jump-scares, based around a\u00a0<\/span><span data-preserver-spaces=\"true\">strong<\/span><span data-preserver-spaces=\"true\">\u00a0story to take the player on an emotional journey, contain slow-burn psychological terror that stays with a player long after the credits roll, or are chock full of pin-drop tension to test your nerve.<\/span><\/p>\n<p>Two titles sitting at vastly different points on the \u2018horror game\u2019 spectrum are last year\u2019s <em>The Texas Chain Saw Massacre, <\/em>a multiplayer, asymmetrical experience that tested the wits, nerve, and stealth of its players; and the upcoming <em>Still Wakes the Deep, <\/em>which puts players at the heart of the story as they navigate an oil rig in the middle of the North Sea after disaster strikes.<\/p>\n<p><span data-preserver-spaces=\"true\">To celebrate being Halfway to Halloween,\u00a0<\/span><a class=\"editor-rtfLink\" href=\"https:\/\/www.linkedin.com\/posts\/activity-7176722324480520193-mlNj?utm_source=share&amp;utm_medium=member_desktop\" target=\"_blank\" rel=\"noopener\"><span data-preserver-spaces=\"true\">Jade Jacson<\/span><\/a><span data-preserver-spaces=\"true\">, Senior Game Designer at\u00a0<\/span><a class=\"editor-rtfLink\" href=\"https:\/\/www.thechineseroom.co.uk\/\" target=\"_blank\" rel=\"noopener\"><span data-preserver-spaces=\"true\">The Chinese Room<\/span><\/a><span data-preserver-spaces=\"true\">\u00a0who&#8217;s currently working on\u00a0<\/span><em><span data-preserver-spaces=\"true\">Still Wakes the Deep,<\/span><\/em><span data-preserver-spaces=\"true\"> along with Steve Kirby (Lead Game Designer) and <\/span><a class=\"editor-rtfLink\" href=\"http:\/\/linkedin.com\/in\/kelvin-moore-12619124\" target=\"_blank\" rel=\"noopener\"><span data-preserver-spaces=\"true\">Kelvin Moore<\/span><\/a><span data-preserver-spaces=\"true\">\u00a0(Project Design Director) from\u00a0<\/span><a class=\"editor-rtfLink\" href=\"https:\/\/nottingham.sumo-digital.com\/\" target=\"_blank\" rel=\"noopener\"><span data-preserver-spaces=\"true\">Sumo Nottingham<\/span><\/a><span data-preserver-spaces=\"true\">\u00a0who developed\u00a0<\/span><em><span data-preserver-spaces=\"true\">The Texas Chain Saw Massacre<\/span><\/em><span data-preserver-spaces=\"true\">, share their eight eerie tips for how to make a great horror game.<\/span><\/p>\n<p><a href=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/Still-Wakes-the-Deep-Screenshot-8-2023.08.23-scaled-e1714510679114.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-113082 size-large\" src=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/Still-Wakes-the-Deep-Screenshot-8-2023.08.23-1024x576.jpg\" alt=\"Halfway to Halloween\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<h4><b>Why do we love to be scared?<\/b><\/h4>\n<p>According to the <a href=\"https:\/\/dictionary.apa.org\/fear\">American Psychology Association<\/a>, \u2018Fear\u2019 is defined as \u201cA basic, intense emotion aroused by the detection of imminent threat, involving an immediate alarm reaction that mobilizes the organism by triggering a set of physiological changes.\u201d<\/p>\n<p>In other words, \u2018fear\u2019 is the way we process a threat, how we react to it, and the physiological response we have. <span data-preserver-spaces=\"true\">When we experience tension or fear, our body produces adrenaline to prepare us for fight or flight.<\/span> This primal instinct is what gives us the post-scare rush during a <a href=\"https:\/\/www.youtube.com\/watch?v=NoKM8xVsFuc&amp;ab_channel=SquishMitten92\">jump scare<\/a>, after an intense scene, or in the aftermath of a shocking sequence: it\u2019s adrenaline converting to dopamine, and our mind and body rejoicing that we managed to escape unscathed. This response is why for some, consuming horror is a fun-filled experience to get the blood pumping, while others only feel dread and terror.<\/p>\n<p>Horror games double down on these feelings by putting the player into the driving seat, where every decision they make has consequences and their actions determine their fate. All those fear and adrenaline responses are heightened to the maximum, and our fear levels can begin to directly impact our performance.<\/p>\n<p><span data-preserver-spaces=\"true\">If horror games push our limits and stress us out, why do we keep playing games? The answer is simple: we love novelty.<\/span> For most of us, horror is fantasy and exists outside our day-to-day lives, so getting close to poltergeists or measuring up to monsters are things we don\u2019t encounter. These new and exciting experiences, combined with the adrenaline rush of survival, keep us coming back for more.<\/p>\n<p><a href=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/TCM-2-e1714511245616.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-113085 size-large\" src=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/TCM-2-1024x538.webp\" alt=\"Halfway to Halloween\" width=\"1024\" height=\"538\" \/><\/a><b><\/b><\/p>\n<h4><b>Eight Eerie Tips for Great Horror Games:<\/b><\/h4>\n<p>From setting the mood to keeping players on their toes to exploring our fears, Kelvin, Jade, and Steve share their eight tips for creating great horror games and how they utilized them in their most recent projects.<\/p>\n<p><b>\u00a0 \u00a0 \u00a0 1. Atmosphere: <\/b><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">On creating <em>The Texas Chain Saw Massacre<\/em>, Steve said: <\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If you can create an atmosphere that puts an uneasy feeling in a player, then you\u2019ve got a great starting point. For <em>Texas Chain Saw<\/em>, everything came to life as soon as we added elements like audio, lighting, and animations into it, and the atmosphere was palpable. If the atmosphere of your game is heavy and hangs over players \u2013 the want to survive becomes higher and the stakes are raised.<\/span><\/span><\/span><\/p><\/blockquote>\n<p><b>\u00a0 \u00a0 \u00a0 2. Everyday Heroes: <\/b><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">On creating compelling characters, Jade said:<\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">In some horror media: the protagonists can be stereotypes with no personalities. They&#8217;re just there to further the plot. In our upcoming title, <em>Still Wakes the Deep<\/em>, not only does our main character Caz feel real, but hopefully, our entire cast of characters does. These are not caped-crusaders, they are regular people with families, friends, and lives outside of the rig who come into contact with something so unimaginable they can&#8217;t comprehend it. It&#8217;s this contrast between very ordinary and realistic people and the unfathomable aspect of the unknown that we wanted to explore in our game.<\/span><\/span><\/span><\/span><\/span><\/span><\/p><\/blockquote>\n<p><b>\u00a0 \u00a0 \u00a0 3. Near-miss Moments: <\/b><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">On ensuring the tension stays high, Kelvin said: <\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">One of the things that keep players coming back to horror games is the feeling of \u2018I was this close\u2019. Suppose a player has been in a close encounter or a near-miss moment. In that case, they know they\u2019re able to escape the enemy or danger, but being put in a stressful situation can cloud your judgment and turn a near-miss into a caught-and-killed situation, like taking too long to maneuver around an obstacle, taking a wrong turn or making too much noise.<\/span><\/span><\/span><\/span><\/span><\/span><\/p><\/blockquote>\n<p><a href=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/AI-SCNSHT-e1714523384116.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-113107\" src=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/AI-SCNSHT-1024x576.jpeg\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<p><b>\u00a0 \u00a0 \u00a0 4. Pacing: <\/b>Regarding balancing the gameplay experience in horror games, <span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Steve said: <\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Some of the most powerful and haunting horror games are the ones that force you to sit in fear. Games like <a href=\"https:\/\/www.relyonhorror.com\/reviews\/review-alien-isolation\/\"><em>Alien: Isolation<\/em><\/a> wouldn\u2019t be nearly as scary if players were allowed to bolt through every single level at top speed, there has to be a mechanic to slow down the player and give them breathing room in an environment with no air. Similarly, the quiet moments in a horror game can be scarier than the big, bolshy executions: hiding in a shadow in silence while a family member passes you by has all the same breath-holding horror as being chased down the driveway, in my opinion.<\/span><\/span><\/span><\/span><\/span><\/span><\/p><\/blockquote>\n<p><b>\u00a0 \u00a0 \u00a0 5. Fear of the Unknown: <\/b><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Jade said:<\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">In <em>Still Wakes the Deep<\/em>, we focused on playing with anticipation, surprises, and dread. A lot of it comes from suggestion and a gradual increase in tension. We also worked very closely with the audio team as a big part of what\u2019s scary is what you can\u2019t see but that you can hear. Especially if it\u2019s coming from behind you. Then maybe it will come from the corner of your eyes but you won&#8217;t be able to take a good look at it. We wanted to disorient players and make them question what they&#8217;re seeing and hearing, maybe lure them into a false sense of security before finally introducing the threat.<\/span><\/span><\/span><\/p><\/blockquote>\n<p><b>\u00a0 \u00a0 \u00a0 6. Consequences: <\/b><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Kelvin said:<\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Part of what makes horror games so exhilarating is that the player is in the driver\u2019s seat and it\u2019s their actions that determine what happens. Games that have little to no consequence don\u2019t have the scare factor required to keep players on their toes. Some games have huge anticipation but when you meet the enemy\/monster\/foe, nothing really happens. In Texas, we created consequences for the victims that felt very real and brutal: you don\u2019t just die and respawn, you\u2019re killed and out of the game\u2026 destined to watch your teammates make or break the bad decisions that led you to your fate.<\/span><\/span><\/span><\/p><\/blockquote>\n<p style=\"text-align: left;\"><b>\u00a0 \u00a0 \u00a0 7. Gore: <\/b><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The team working on The Texas Chain Saw Massacre wanted it to feel authentic to the movie, and that meant dialing back the gore. <\/span><\/span><\/span><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Regarding this restriction, Kelvin said:<\/span><\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">People think of the original <em>Texas Chain Saw Massacre<\/em> film as extremely gory, but it\u2019s more of a tense, psychological burn. We were committed to keeping that same feeling in the game and used gore as a storytelling device: on our maps, there\u2019s little to no gore outside, and as the player ventures into the depths of each house or location, they uncover the dark secrets that the family keep as the gore levels increase. It makes it all the more shocking when you do come face to face with it.<\/span><\/span><\/span><\/p><\/blockquote>\n<p><b>\u00a0 \u00a0 \u00a0 8. Phobias: <\/b><span style=\"font-weight: 400;\">Horror games are excellent at prying into our brains and exploiting our fears. <em><span data-preserver-spaces=\"true\">Still Wakes the Deep<\/span><\/em><span data-preserver-spaces=\"true\">\u00a0is set on an offshore drilling platform, offering the development team a plethora of pre-existing fears to exploit, including:<\/span><\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\">Claustrophobia (fear of small spaces), Submechanaphobia (fear of human-made objects submerged in water), Thanatophobia (fear of death), Autophobia (the fear of isolation), Thalassophobia (fear of large bodies of water), Nyctophobia (fear of the dark) and Acrophobia (fear of heights), and probably lots of others we weren\u2019t even aware of. Players of <\/span><i><span style=\"font-weight: 400;\">Still Wakes the Deep<\/span><\/i><span style=\"font-weight: 400;\"> will find themselves face-to-face with scenarios that push them to their limits.<\/span><\/p><\/blockquote>\n<p><a href=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/newstillwakesthedeepscreenshot152024.03.21_5496d923-1a8c-4fcb-9505-0bd126854805-e1714523735997.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-113109 aligncenter\" src=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2024\/04\/newstillwakesthedeepscreenshot152024.03.21_5496d923-1a8c-4fcb-9505-0bd126854805-1024x555.jpg\" alt=\"\" width=\"1024\" height=\"555\" \/><\/a>You can watch the full <a href=\"https:\/\/bit.ly\/44nYQnL\">Sumo Group x Game Dev London podcast episode<\/a> where Sumo Nottingham devs Ross Tregenza and Dexter Prior discuss the scary sound design they created for <em>The Texas Chain Saw Massacre<\/em> game.<\/p>\n<p data-ccp-border-top=\"0px none \" data-ccp-padding-top=\"0px\" data-ccp-border-bottom=\"1px solid #000000\" data-ccp-padding-bottom=\"1.3333333333333333px\"><em><span data-preserver-spaces=\"true\">Still Wakes the Deep<\/span><\/em><span data-preserver-spaces=\"true\"> releases on June 18th for PlayStation 5, Microsoft Windows, and Xbox Series X | S.<\/span><\/p>\n<p data-ccp-border-top=\"0px none \" data-ccp-padding-top=\"0px\" data-ccp-border-bottom=\"1px solid #000000\" data-ccp-padding-bottom=\"1.3333333333333333px\"><em><span data-preserver-spaces=\"true\">The Texas Chain Saw Massacre<\/span><\/em><span data-preserver-spaces=\"true\">\u00a0is available now for PlayStation 5, PlayStation 4, Microsoft Windows, Xbox Series X | S, and Xbox One.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sumo Digital &#038; The Chinese Room share insights into what makes a great horror game.<\/p>\n","protected":false},"author":4727,"featured_media":113115,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[8],"tags":[10230,10004,5085,9449,2437,9453],"placement":[9389],"class_list":["post-113078","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-in-depth","tag-halfway-to-halloween","tag-still-wakes-the-deep","tag-sumo-digital","tag-sumo-nottingham","tag-the-chinese-room","tag-the-texas-chain-saw-massacre","placement-featured"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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