{"id":18491,"date":"2012-01-04T02:00:28","date_gmt":"2012-01-04T08:00:28","guid":{"rendered":"http:\/\/www.relyonhorror.com\/?p=18491"},"modified":"2012-01-04T19:18:32","modified_gmt":"2012-01-05T01:18:32","slug":"hands-on-silent-hill-book-of-memories","status":"publish","type":"post","link":"https:\/\/www.relyonhorror.com\/latest-news\/hands-on-silent-hill-book-of-memories\/","title":{"rendered":"Hands-on: Silent Hill Book of Memories, Downpour"},"content":{"rendered":"<p>Among the three upcoming Silent Hill games to be released in the first quarter of 2012 is Silent Hill Book of Memories. This isometric brawler does not scream a traditional Silent Hill experience to many fans, but Konami has promised that it will incorporate many series staples. I recently had a hands-on experience with the Playstation Vita title that has gotten many fans up in arms, and I&#8217;m still not very sure what to think of it.<\/p>\n<p style=\"text-align: left;\">During my demo, I was assigned a specific chapter to play. Loading up the level revealed a somewhat cartoony art design. Character models and the environment seemed to be a bit more stylized than past games. Seeing as how the developer of Book Of Memories, Wayforward, is known for their whimsical art styles, this was not a surprise. Regardless, I was a bit under whelmed by the game&#8217;s graphic quality. The game didn&#8217;t appear to be very sharp. Objects were jaggy and not very detailed. Perhaps this was the fault of the demo&#8217;s build date, but I was still let down after seeing what the Vita is truly capable of.<\/p>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2011\/08\/sh4.jpg\" alt=\"\" width=\"600\" \/><\/p>\n<p>The character I was put I control of was a green haired girl. Full character customization is a part of this title, but I was not able to make my own during my demo.<\/p>\n<p>My starting arsenal contained a lead pipe and a hand gun. I also had access to a few &#8220;spells&#8221;, but I wasn&#8217;t all too sure how to use them. I ended up doing one that resulted in a floating character unleashing energy around herself. The spell menu can be accessed using the touch screen, or the rear touch panel. I toyed with this method but unfortunately some of the Vita&#8217;s inputs were not working at this stage.<\/p>\n<p>The level in which I was in was clearly based off of Silent Hill 4; that was immediately clear&#8211;which I liked. The level was largely gray with mold and water puddles. Toadstool were also in the environment. Killing them sometimes led to acquiring an item. At the start of the level, a returning face from Silent Hill 3 greeted me with a cryptic message. Valtiel gave me some advice and sets me forward into the first of the level&#8217;s many rooms.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2011\/11\/FireWorld_Multiplayer_04.jpg\" alt=\"\" width=\"600\" \/><\/p>\n<p>Environment are laid out in a grid. Each room connects either by a simple door or walkway. Below the walkways lies an abyss. What meaning this has to the story, I&#8217;m not sure. The game looks like a haunted house maze. Even though I was not stunned by the game&#8217;s graphics, I appreciated the design of the environments. Noticing which game in the series that the level was inspired by was nice. I hope to see many returning locations. Despite being in a level inspired by Silent Hill 4, Insane Cancers from Silent Hill 3, and Nurses from both Silent Hill 2 and Silent Hill 3 were enemies.<\/p>\n<p>Combat felt a bit awkward. The level in which this demonstration took place was a bit later in the game, and the difficulty was something that took time to adjust to; I was simply thrown into a challenging section of the game with no knowledge how to engage enemies effectively; this is something that should be learned over the course of playing the title from the beginning. Therefor, I did not do so well against the level&#8217;s many enemies. This problem, along with the touch control issues I experienced made my demonstration a little difficult.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2011\/11\/WaterWorld_Multiplayer_09.jpg\" alt=\"\" width=\"600\" \/><\/p>\n<p>\u00a0Although I was a bit disappointed with my time with the game, this was largely due to difficulty and technological issues. I can see myself enjoying Book of Memories once it&#8217;s complete and fully functional. The gameplay style is simple enough to jump into (through natural progression of course) and seems like it will be an enjoyable handheld title. But as a Silent Hill fan, the most important aspect about the game to me will be the story. Despite the gameplay being a bit more accessible and not a traditional survival horror experience, I hope it can still be fun while still having a mind-bending story worth of the series&#8217; name. Playing with friends may turn off more die hard Silent Hill fans, but this is a spinoff title and I look forward to trying out that feature of the game once it arrives in February.<\/p>\n<h5><\/h5>\n<h5><span style=\"text-decoration: underline;\">Updated Impressions of Silent Hill Downpour<\/span><\/h5>\n<p><img decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2012\/01\/preview2.jpg\" alt=\"\" width=\"600\" \/><\/p>\n<p>At the very same event in which I played Book of Memories for the first time, there was a new demo of Silent Hill Downpour. In this demo, Devin Shatsky guided the crowd of game journalists through never before seen areas. <a href=\"http:\/\/www.relyonhorror.com\/articles\/broken-silence-hands-on-with-silent-hill-downpour\/\">My previous demo<\/a> of the game covered areas from the start up to Devil&#8217;s Pit. This demo was a cycle of different chapters of the game.<\/p>\n<p>Murphy made his way through an extremely detailed portion of the foggy town. As Devin guided Murphy through the back-end of homes, I was really pleased with the level of detail. All though this particular PS3 demo appeared to be at an earlier stage of development and lacked a lot of polish, the design of the town made me excited. The layout felt very natural and dense with detail.<\/p>\n<p>Another thing worth noting in this demo was the sound. As Devin guided Murphy into a building, the sounds were hard to ignore. Like the past games in the series, Silent Hill Downpour is filled with sounds in a quiet environment. A strange noise that seemed to have no origin grew louder and louder but with no predictable encounter; it was purely to unnerve the player. This brought my mind back to scenes in Silent Hill 2 and 3 where a strange sound would play but with no result. This tension is something I extremely value and it appears that Silent Hill Downpour will do it right.<\/p>\n<p>Looking at the options menu of the game, I noted that the team has added an option to remove the shine effect on objects that can be interacted with. This was a fan concern for some time now, and it appears that the delay has allowed for the team to create a setting for it.<\/p>\n<p>The more I see of Silent Hill Downpour, the more I want to play it. Here&#8217;s hoping that my hopes won&#8217;t be crushed when it releases this March.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pocket sized Silent Hill: is it all it&#8217;s cracked up to be?<\/p>\n","protected":false},"author":1397,"featured_media":16239,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[35,2043,4,37,14],"tags":[93,1611],"placement":[],"class_list":["post-18491","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all","category-broken-silence","category-latest-news","category-previews","category-silent-hill-news","tag-silent-hill","tag-silent-hill-book-of-memories"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Hands-on: Silent Hill Book of Memories, Downpour - Rely on Horror<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.relyonhorror.com\/latest-news\/hands-on-silent-hill-book-of-memories\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hands-on: Silent Hill Book of Memories, Downpour - 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