{"id":34979,"date":"2013-06-26T21:53:48","date_gmt":"2013-06-27T03:53:48","guid":{"rendered":"http:\/\/www.relyonhorror.com\/?p=34979"},"modified":"2013-11-14T18:37:37","modified_gmt":"2013-11-15T00:37:37","slug":"broken-silence-wet-components","status":"publish","type":"post","link":"https:\/\/www.relyonhorror.com\/articles\/broken-silence-wet-components\/","title":{"rendered":"Broken Silence: Wet Components"},"content":{"rendered":"<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-34983\" alt=\"\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/BrokenSilenceDPPC.jpg\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/BrokenSilenceDPPC.jpg 600w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/BrokenSilenceDPPC-300x168.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>It was recently revealed that Konami would be bringing <em>Metal Gear Rising: Revengeance<\/em> to the PC. Shortly after this announcement, the publisher announced that <em>Castlevania: Lords of Shadow<\/em> would come to the PC as well, via Climax Studios. Has Konami suddenly grown a soft spot for the PC platform? The<a href=\"http:\/\/www.relyonhorror.com\/articles\/broken-silence-making-amends\/\"> last time<\/a> I wrote a proper Broken Silence article, it was focused on how Konami could make amends for their unfaithful HD Collection with poor ports of <em>Silent Hill 2<\/em> and <em>3<\/em>. I suggested that the publisher could please fans by officially supporting the re-release of the PC versions of <em>Silent Hill 2<\/em>, <em>Silent Hill 3<\/em>, and <em>Silent Hill 4<\/em> by teaming up with GoG.com or Steam. And while that suggestion fell upon deaf ears, as I&#8217;m sure the below article will as well, discussing what Konami could do to better the<em> Silent Hill<\/em> series is still one of my favorite hobbies. So, let me tell you my latest idea!<\/p>\n<p>With the announcement of PC ports of both <em>Revengeance<\/em> and <em>Lords of Shadow<\/em>, the latter being nearly a three year old title, it&#8217;s time for me to suggest that the publisher extend the same courtesy to <em>Silent Hill: Downpour<\/em>, the series&#8217; latest main entry. <em>Downpour<\/em> released on March 13, 2012 to mixed critical reception &#8211; this alone may give Konami reason to ignore me, but hear me out. I loved the game; I would also love to see a superior version without the technical hiccups and muddy textures: a version of the game that can reach more people.<\/p>\n<p>A lot of people ask, &#8220;where are the survival horror games?&#8221; The indie development scene on PC is where many contemporary horror games can be found. <em>Amnesia<\/em> is one such game in the indie scene that helped show people that quality horror experiences can be found on PC. Mods such as <em>Cry of Fear<\/em>, <em>Day Z<\/em>, and <em>SCP<\/em> showcase the creativity and ease in which passionate individuals have supported the genre on the platform. <em>Silent Hill<\/em>, as a series, doesn&#8217;t top charts. The series is niche, out of the public eye and cursed with a taboo that suggests that it was once great and has nothing else to offer. But amidst the widely known, classic survival horror series with strong legacies, <em>Silent Hill<\/em> remains survival horror. <em>Silent Hill: Downpour<\/em> embraced the genre, whether you believe that the gameplay was sub par, decent, or exceptional. It honored what makes a survival horror game about survival. Unlike <em>Resident Evil<\/em> or <em>Dead Space<\/em>, <em>Downpour<\/em> didn&#8217;t cave to becoming a more accessible horror title. <em>Downpour<\/em> gave us an underpowered character, a sad story, and a wonderfully designed town to explore. This is why I believe it deserves its chance among other survival horror games on PC.<\/p>\n<figure id=\"attachment_34989\" aria-describedby=\"caption-attachment-34989\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-34989  \" alt=\"Sadly the retail release doesn't look as good as this early screenshot. \" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-3.jpg\" width=\"500\" height=\"282\" srcset=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-3.jpg 600w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-3-300x169.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><figcaption id=\"caption-attachment-34989\" class=\"wp-caption-text\">Sadly the finished product doesn&#8217;t look as good as this early screenshot.<\/figcaption><\/figure>\n<p>A platform where many developers have the freedom to release a game in the genre that many larger publishers fear won&#8217;t sell well, is where <em>Downpour<\/em> could potentially get some attention from gamers. Even <em>Silent Hill: Shattered Memories<\/em>, an experimental no-combat survival horror game could receive some much needed attention on PC due to how much it would have in common with indie developed horror games. <em>Book of Memories<\/em>, an isometric dungeon crawler, could do well on the platform as well.<\/p>\n<p>I won&#8217;t pretend that porting a game is a low cost and simple endeavor. If Konami didn&#8217;t see fit to releasing the game in a more-finished state and with better promotion before release, I&#8217;m sure they would be hard pressed to port the game to a new platform. What I do know &#8211; which is widely known information &#8211; is that the Unreal Engine, which <em>Downpour<\/em> was developed on, has been designed to allow developers to make multiplatform video games with less complications. The process will still require Konami to hire a development studio to do the laborious task, but the point is that there would likely be less complication in the process than if the game was developed on a less-PC optimized engine. As for publishing, Konami could easily partner with Steam to eliminate retail publishing costs.<\/p>\n<p>Now, this is just me speculating here, but what if porting costs were relatively low enough that the risk would be outweighed by potential sales? Porting <em>Downpour<\/em> to the PC gives millions of gamers access to it. The nature of Steam Sales lures many people into dipping into low-cost but interesting looking titles out there. What if Konami were to release a PC port of <em>Downpour<\/em> at a budget price on Steam for less than $20 (retail console copies sell for about this price)? Would it be far fetched to believe that a low-priced <em>Downpour<\/em> port would be picked up by not only <em>Silent Hill<\/em> fans but also random buyers looking to nab some cheap games that look at least mildly interesting? I think Konami could very well make a profit here, which would be their motivation to port this year old game.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-34990\" alt=\"\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/steam-hill.jpg\" width=\"600\" height=\"344\" srcset=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/steam-hill.jpg 600w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/steam-hill-300x172.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I understand that the fear of Konami screwing up exists. They&#8217;ve shown that they can easily do so with anything <em>Silent Hill<\/em>. <em>Silent Hill: Homecoming<\/em> released on PC some time after the console version and it was a broken game that fans had to patch themselves. Despite a slew of technical faults and mixed critical reception, Konami released <em>Homecoming<\/em> on PC at full price. Currently, the game is still being sold for <a href=\"http:\/\/store.steampowered.com\/app\/19000\">$40<\/a>. If Konami were to do this port, they would need to sell the game at a budget price. <em>Castlevania: Lords of Shadow Ultimate Edition<\/em> is releasing on August 27th and that was a critically acclaimed game. A price around $20 at launch would be decent for a <em>Downpour<\/em> port&#8211;at least in my eyes. Konami must also be willing to adjust their price by working with Steam during sales periods. They have to have realistic expectations and be competitive.<\/p>\n<p>It&#8217;s unfortunate that the publisher would probably cite <em>Homecoming<\/em>&#8216;s PC sales and reception as fair reasoning for not porting <em>Downpour<\/em>, but clearly its failure was their fault alone and in no way an indication that future PC release would fail on the platform. Hopefully, now that they&#8217;re flirting with PC ports again, they&#8217;ve got a better idea of how to appeal to gamers on the platform. If<em> Lords of Shadow<\/em> and <em>Revengeance<\/em> do well, then maybe the Konami will walk away confident in the platform (assuming they do all the necessary things to earn that success).<\/p>\n<figure id=\"attachment_34992\" aria-describedby=\"caption-attachment-34992\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\" wp-image-34992   \" alt=\"\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-pc-sales.jpeg\" width=\"500\" srcset=\"https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-pc-sales.jpeg 1280w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-pc-sales-300x168.jpeg 300w, https:\/\/www.relyonhorror.com\/wp-content\/uploads\/2013\/06\/silent-hill-downpour-pc-sales-1024x576.jpeg 1024w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><figcaption id=\"caption-attachment-34992\" class=\"wp-caption-text\">Artist depiction of effects of Steam Sales on users.<\/figcaption><\/figure>\n<p>With the onset of the next console generation, I have decided to make the PC my primary gaming platform. <em>Silent Hill<\/em> no longer appears on that platform, so this was a factor that prompted me to consider the possibility of Konami putting <em>Silent Hill<\/em> on PC, but I am not alone in sharing this hope. As console architecture becomes more and more like a PC, the &#8220;easier&#8221; (I use this term well aware that developing and porting is a arduous task) it will become to port their games to the platform.<\/p>\n<p>Millions of gamers either have a gaming PC along with a console, or simply a gaming PC, at home. There is a market out there that Konami has recently decided to acknowledge with <em>Metal Gear<\/em> and <em>Castlevania<\/em> games, so why not <em>Silent Hill<\/em>? The publisher might be surprised if they were to take this potentially beneficial risk, as opposed to their bad ones in the past. If not <em>Downpour<\/em>, then perhaps <em>Silent Hill 10<\/em>&#8230;whenever that decides to start existing. If we can&#8217;t have <em>Downpour<\/em> on PC, then let&#8217;s hope that <em>Revengeance<\/em> and <em>Lords of Shadow<\/em> sell well enough to convince the publisher that the PC is a viable platform which money can be made from.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Why Konami&#8217;s flirtation with PC is a good thing, and why Downpour should tag along.<\/p>\n","protected":false},"author":1397,"featured_media":34983,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[25,2043],"tags":[2044,340,780,93,913,477],"placement":[],"class_list":["post-34979","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-broken-silence","tag-broken-silence-2","tag-konami","tag-pc","tag-silent-hill","tag-silent-hill-downpour","tag-vatra-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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